鸟瞰图(BEV)地图已成为现场理解最强大的表达之一,因为他们能够提供丰富的空间上下文,同时容易解释和处理。此类地图已在许多实际任务中发现,广泛地依赖于准确的场景分段以及在BEV空间中的对象实例标识以进行操作。然而,现有的分段算法仅预测BEV空间中的语义,这限制了它们在对象实例概念也是关键的应用中的应用。在这项工作中,给出了前面视图(FV)中的单眼图像,前往直接预测BEV中的密集Panoptic分段图的第一个BEV Panoptic分割方法。我们的架构遵循自上而下的范式,并采用了一种新型密集变压器模块,包括两个不同的变压器,该模块包括从FV到BEV的输入图像中独立地将垂直和平坦区域映射到BEV的不同变压器。另外,我们推导出用于FV-BEV变换的灵敏度的数学制定,其允许我们智能地重量BEV空间中的像素,以考虑在FV图像上的变化描述。关于基提-360和NUSCENES数据集的广泛评估表明,我们的方法分别超过了PQ度量的最先进的3.61 pp和4.93 pp。
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We study algorithms for detecting and including glass objects in an optimization-based Simultaneous Localization and Mapping (SLAM) algorithm in this work. When LiDAR data is the primary exteroceptive sensory input, glass objects are not correctly registered. This occurs as the incident light primarily passes through the glass objects or reflects away from the source, resulting in inaccurate range measurements for glass surfaces. Consequently, the localization and mapping performance is impacted, thereby rendering navigation in such environments unreliable. Optimization-based SLAM solutions, which are also referred to as Graph SLAM, are widely regarded as state of the art. In this paper, we utilize a simple and computationally inexpensive glass detection scheme for detecting glass objects and present the methodology to incorporate the identified objects into the occupancy grid maintained by such an algorithm (Google Cartographer). We develop both local (submap level) and global algorithms for achieving the objective mentioned above and compare the maps produced by our method with those produced by an existing algorithm that utilizes particle filter based SLAM.
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By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer.github.io
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Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly-visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field.
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Deep Reinforcement Learning (DRL) has the potential to be used for synthesizing feedback controllers (agents) for various complex systems with unknown dynamics. These systems are expected to satisfy diverse safety and liveness properties best captured using temporal logic. In RL, the reward function plays a crucial role in specifying the desired behaviour of these agents. However, the problem of designing the reward function for an RL agent to satisfy complex temporal logic specifications has received limited attention in the literature. To address this, we provide a systematic way of generating rewards in real-time by using the quantitative semantics of Signal Temporal Logic (STL), a widely used temporal logic to specify the behaviour of cyber-physical systems. We propose a new quantitative semantics for STL having several desirable properties, making it suitable for reward generation. We evaluate our STL-based reinforcement learning mechanism on several complex continuous control benchmarks and compare our STL semantics with those available in the literature in terms of their efficacy in synthesizing the controller agent. Experimental results establish our new semantics to be the most suitable for synthesizing feedback controllers for complex continuous dynamical systems through reinforcement learning.
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Often questions provided to open-domain question answering systems are ambiguous. Traditional QA systems that provide a single answer are incapable of answering ambiguous questions since the question may be interpreted in several ways and may have multiple distinct answers. In this paper, we address multi-answer retrieval which entails retrieving passages that can capture majority of the diverse answers to the question. We propose a re-ranking based approach using Determinantal point processes utilizing BERT as kernels. Our method jointly considers query-passage relevance and passage-passage correlation to retrieve passages that are both query-relevant and diverse. Results demonstrate that our re-ranking technique outperforms state-of-the-art method on the AmbigQA dataset.
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Finding an initial noise vector that produces an input image when fed into the diffusion process (known as inversion) is an important problem in denoising diffusion models (DDMs), with applications for real image editing. The state-of-the-art approach for real image editing with inversion uses denoising diffusion implicit models (DDIMs) to deterministically noise the image to the intermediate state along the path that the denoising would follow given the original conditioning. However, DDIM inversion for real images is unstable as it relies on local linearization assumptions, which result in the propagation of errors, leading to incorrect image reconstruction and loss of content. To alleviate these problems, we propose Exact Diffusion Inversion via Coupled Transformations (EDICT), an inversion method that draws inspiration from affine coupling layers. EDICT enables mathematically exact inversion of real and model-generated images by maintaining two coupled noise vectors which are used to invert each other in an alternating fashion. Using Stable Diffusion, a state-of-the-art latent diffusion model, we demonstrate that EDICT successfully reconstructs real images with high fidelity. On complex image datasets like MS-COCO, EDICT reconstruction significantly outperforms DDIM, improving the mean square error of reconstruction by a factor of two. Using noise vectors inverted from real images, EDICT enables a wide range of image edits--from local and global semantic edits to image stylization--while maintaining fidelity to the original image structure. EDICT requires no model training/finetuning, prompt tuning, or extra data and can be combined with any pretrained DDM. Code is available at https://github.com/salesforce/EDICT.
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Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch content. While such content is occasionally relevant in the game context, it sometimes represents a rule violation and impairs the game experience. To address such situations in a timely and scalable manner, we introduce DrawMon, a novel distributed framework for automatic detection of atypical sketch content in concurrently occurring Pictionary game sessions. We build specialized online interfaces to collect game session data and annotate atypical sketch content, resulting in AtyPict, the first ever atypical sketch content dataset. We use AtyPict to train CanvasNet, a deep neural atypical content detection network. We utilize CanvasNet as a core component of DrawMon. Our analysis of post deployment game session data indicates DrawMon's effectiveness for scalable monitoring and atypical sketch content detection. Beyond Pictionary, our contributions also serve as a design guide for customized atypical content response systems involving shared and interactive whiteboards. Code and datasets are available at https://drawm0n.github.io.
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In this paper, we present methods for two types of metacognitive tasks in an AI system: rapidly expanding a neural classification model to accommodate a new category of object, and recognizing when a novel object type is observed instead of misclassifying the observation as a known class. Our methods take numerical data drawn from an embodied simulation environment, which describes the motion and properties of objects when interacted with, and we demonstrate that this type of representation is important for the success of novel type detection. We present a suite of experiments in rapidly accommodating the introduction of new categories and concepts and in novel type detection, and an architecture to integrate the two in an interactive system.
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Through their transfer learning abilities, highly-parameterized large pre-trained language models have dominated the NLP landscape for a multitude of downstream language tasks. Though linguistically proficient, the inability of these models to incorporate the learning of non-linguistic entities (numerals and arithmetic reasoning) limits their usage for tasks that require numeric comprehension or strict mathematical reasoning. However, as we illustrate in this paper, building a general purpose language model that also happens to be proficient in mathematical reasoning is not as straight-forward as training it on a numeric dataset. In this work, we develop a novel framework that enables language models to be mathematically proficient while retaining their linguistic prowess. Specifically, we offer information-theoretic interventions to overcome the catastrophic forgetting of linguistic skills that occurs while injecting non-linguistic skills into language models.
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